Level 1 - Ghouls, Shades, Spectres, and Wraiths; Level 2 - Bone Magi, Mummies, and Skeletal Mages; Level 3 - Bone Knights, Skeletal Knights, and Liches Talk:Shambling mound. Eldritch Invocations. Due to his … Traits. John Gordon’s Creeper, for example, is pretty much a shambling mound variant, and there’s not much between Phil Masters’ Frog-Folk and bullywugs. is one of the Variants of The Merry Map Misadventure (Baeloth) in the campaign Wintershield . lexington regional health center physical therapy Shambling mounds are intelligent, carnivorous plant creatures, though they appear to be rotting heaps of vegetation. I use the human variant rules (1st level feat) and he chose Keen Mind. It could use the golem skin perhaps? Variant on D&D Wiki. With a Master Tier subscription, save your party some gold when you share this book/content with other players in your D&D Beyond campaign!. Shambling Mound []. D&d Nolzur Mum Shambling Mound Gioco Di Ruolo Wizbambino. AC 22, touch 12, flat-footed 18 (+4 Dex, +10 natural, –2 size) It’ll take the sting out of the wisps’ attacks, and every little bit will help. All of the following are class features of the ranger. Most plant creatures don’t speak a language, so this is a wholly unique option for handling them. They are actually intelligent, carnivorous plants with a fondness for elf flesh in particular. TRADED, PILLS: 173 Naga GONE. ” 5e Plant Races without an improving, reviewing, or removing template present. - The "Shambling Mound" type of enemy has had its melee damage increased. Shambling Mounds, sometimes called shamblers, is an amalgamation of swamp plants, wood, and mushrooms, forming together to create a monstrous humanoid shape. Clerics of each deity when using the divine magics granted to them by their god to summon forth aid from the planes may call creatures that match their deity's idiom. 2 FOR PATHFINDER RPG. The shambling mound is an old-school classic: veteran Advanced Dungeons and Dragons players will remember the Monster Manual illustration that looked like a Christmas tree with a carrot for a nose. Class Features. Mycotreant: A variation on the treant based on the zurkhwood mushroom. The other is the variant “Demon Summoning” rule (Monster Manual, page 54). Init +0; Senses darkvision 60 ft., low-light vision; Perception +11. AC 21, touch 9, flat-footed 21 (+12 natural, –1 size) hp 90 (12d8+36) Fort +11, Ref +6, Will +6 Defensive Abilities compressible form; DR 10/slashing; Immune electricity, plant traits; Resist fire 10. … N Large plant. Beauty is proof of God and therefore a sworn enemy of leftism. CD F June 26, 2017 2:00 am UTC. There’s actually not much for me to say about the shambling mound.It’s a classic, to say the least—it dates back to TSR’s The Strategic Review #3 from 1975, which means it puts almost every other monster’s pedigree to shame. Viny quasi-zombies of the swamps and rainforests, shambling mounds are brutes that tramp around indiscriminately ingesting whatever organic matter they come … The result of the discussion was delete This page was last edited on 19 June 2020, at 10:58 (UTC). I had to make sure this synergized with the sword from my last post, so I couldn't give the absorption ability a reaction cost. The More the Merrier! Several stalks are horribly mobile, each ending in a set of green, toothy jaws. "I hear Centaurs make excellent mounts!" Rather than introducing a bunch of new monsters, the Monster Codex goes into detail on 20 of the most common and popular monster races within the game setting: Each chapter has 12 pages on each species, providing great information for diving deeply into the monster races. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound’s turns or take 13 (2d8 + 4) bludgeoning damage. N Large plant. Follow the map to the left and turn north when you are able to and you will notice a fiery horse to the north next to a wrecked cart. Post/Author/DateTime Post #1. zombiegleemax. If the mound moves, the engulfed target moves with it. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its … 2.1 Core Races; 2.2 Monstrous Races; 3 FOR PATHFINDER RPG - ONLINE only! Most plant creatures don’t speak a language, so this is a wholly unique option for handling them. I was hoping that there was an option to tell Bartholomew about the shambling mound. Here, we begin to slowly fill that gap, with a new photosynthetic monster for your party to chop up. Thank you to /u/Morvick, who gave me the idea for this item on my last post!. Unfortunately Plant Shape doesn’t grant any of the the Viper Vine’s special abilities. A typical Shambling Mound. Perhaps it regenerates making it harder to kill without specific tools/enchantments? But then the shambling mound attacked them. Unsupported versions are included as well. XP 6,400 Advanced variant shambling mound N Large plant Init +0; Senses darkvision 60 ft., low-light vision; Perception +13. From CR 1 (the Hippogriff Pony) to CR 40 (the Kraken Paragon). Viper Vine: The Viper Vine’s bite is very potent, and 4 vines with Grab is pretty nice. Each pack contained one of each figure, and no variants were made. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. 91 Uglying up and/or manifying pretty women is the latest Pedowood pastime. Hit: 13 (2d8 + 4) bludgeoning damage. This pack puts the most commonly used lower-level creatures at your fingertips to deploy in any session at any moment. 3.1.1 Core Races from the ARG; 3.1.2 Featured Races from the ARG Nature Domain Variant. They cannot be attacked or killed, and must be tanked until you can progress or your formation is overwhelmed. You might encounter a shambling mound and convince it not to eat you rather than getting into a fight with what amounts to a compost elemental. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it. Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. The quasit is a tiny fiend with very low Strength, very high Dexterity and average Constitution. What’s not clear is whether this is meant to apply only to the toxin in the grung’s Poisonous Skin or the one on its dagger as well. XP 9,600. The two players are fairly knowledgeable about D&D and so they knew this was a tough monster (136 HP average). With no ranged attacks and being blind outside 60 feet, if the PCs can just back off and drop artillery fire on them from a distance, it's not much of a fight. . So if both slam attacks hit the target, the target is grappled, and then the shambling mound immediately engulfs it. This extra-hardy plant creature is resistant to both cold and fire damage, and when it is dealt lightning damage, it heals instead of losing hit points. The Grung Poison variant suggests a variety of quasi-hallucinogenic side effects of failing the saving throw against grung poison. Citadel produced this ADD62 Shambling Mound & Shrieker set. Other Encounters. Deep Diving into Pathfinder’s Monsters. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it. The shambling mound and the medusa would both become CR 5 monsters, and the gestalt characters gain levels at the usual rate. Books are sold as Reconditioned, if they are second hand, or New if they are mint. Long-time D&D Page 1/4. Blights - like twig blights - seem to have found a niche so a blightling might work. "Pure Energy" enemies spawn randomly during the adventure. "I do your bidding, for now." 174 Neo-otyugh 175 Night hag 176 Nightmare 177 Nixie 178 Nymph 179 Ochre jelly 180 Octopus, giant 181 Ogre 182 Ogre mage (Japanese ogre) ... 215 Shambling mound 216 Shark GONE 217-Giant shark GONE. ECOLOGY. Special Traits. Similarly, a shambling mound isn't a good combatant if the PCs don't have a strong incentive to go past it, or something to force them into melee. There is a Bear Form scimitar in the game; you can make use of that as well. Improved Grab (Ex): To use this ability, a shambler must hit with both slam attacks. Nighttime encounters are usually hostile and will typically consist of 3-12 bandits with 1 or more leaders. The tidal mound is an amalgamation of the shambling mound and roper creatures, with some extras. ADD62 - Shambling Mound and Shrieker. From Assassin Vine to Yrthak, includes a full array of dinosaurs and golems. Shambling Mound. This is a medium-sized exterior area. I'd much rather see a variant of an ent or shambling mound modified to be a PC race. Druids intending to spend most of their time in a Wild Shape form (be it animal, plant, elemental, etc) should take note of a few important features of this feat when crafting and leveling their character. Lightning Absorption: When this shambling mound 5e monster has been subjected to lightning damage, it takes noneof the damages and regains a number of Hit Points which are equal to the lightning damage dealt.. Here, we begin to slowly fill that gap, with a new photosynthetic monster for your party to chop up. Most of them are ambulatory, and some are carnivorous. Figure 1, Shambling Mound - This is a large, bipedal creature which appears to be made of rottin vegetation held together by a network of roots and woody branches. Deity Summons. Bandit/Brigand: Encounters with bandits and brigands in daylight hours are usually non-hostile, as the criminals prefer to strike at night.The bandits will perhaps be noticed watching the party as a possible future prospect. They are actually intelligent, carnivorous plants with a fondness for elf flesh in particular. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it. Actions. If the mound moves, the engulfed target moves with it. A mass of tangled vines and dripping slime rises on two trunk-like legs, reeking of rot and freshly turned earth. Shambling mounds typically have an 8-foot girth and stand between 6 and 9 feet tall. They weigh about 3,800 pounds. Shambling mounds are strange creatures, more akin to animate tangles of creeping parasitic vines than single rooted plants. A shambling mound may have one or more of the following variant abilities: Compressible Form (Ex): These shamblers are difficult to harm with piercing or bludgeoning attacks, gaining DR 10/slashing and taking half damage from falls. Shambling Mounds, sometimes called shamblers, is an amalgamation of swamp plants, wood, and mushrooms, forming together to create a monstrous humanoid shape. Throw down a surprise party of Orcs with the flick of your wrist! Shambling Mound CR 6. This required combining their mechanics. Conversely, a phasm doesn't have a front or rear, but you can still deal extra sneak damage if you catch it flat-footed. Monsters with a Challenge Rating of 1 become CR 1/2, and other monsters with fractional Challenge Ratings have their CRs cut in half (kobolds become CR 1/6, in other words). Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields). AAFAB UFMG. Maybe it stays in an area so it becomes a resource guardian or resource challenge. Traits Lightning Absorption: Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt. Fetid Spore Mound CR 9. Actions Multiattack: The shambling mound makes two slam attacks. The shambling mound loses these temporary points at the rate of 1 per hour. The shambling mound makes two slam attacks. Jump to navigation Jump to search. Investigate the odd imp-infested tower you passed earlier without getting overwhelmed. Shambling mounds, also called shamblers, appear to be heaps of rotting vegetation. The shambling mound loses these temporary points at the rate of 1 per hour. Maybe you need a torch to turn off the regen or a fire based attack. Posted by: ... at January 05, 2022 07:23 PM (eYAL0) Here is the thing though - I think Gadot has enough juice to have some say in how she looks on camera. The shambling mound engulfs a Medium or smaller creature grappled by it. Attack: Arm (Bludgeoning), Engulfed - Slow, Crushed! I like this troll/shambling mound mob idea. Shamblers have been used in any number of creative ways in published adventures—as animate leaf monsters, kelp piles, refuse heaps, elf slayers, … Rahadin, the dusk elf chamberlain of Castle Ravenloft, has served Strahd’s family faithfully for nearly five hundred years. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. Shambling Mound: 2 slams at 2d6 damage plus strength and grab. 3.1 Advanced Race Guide. Los Ogros son una raza fuerte y sin miedo al combate, pero entre ellos hay un … The majority of shambling mounds live outdoors, most commonly in marshes, swamps, jungles, and well-watered forests. Acces PDF The Shambling Guide To New York City The Shambling Guides Book 1 Defense. BGTSCC has introduced a new spell system which allows a druid to select from more then 50 forms. This towering plant is a mass of vines and barbs. It can use its extra action to Stride, Strike, or Swim. Monster Manual classification: Monstrous Plant. The Shambling Mound & Vine Blights (Set of 3) come pre-supported for resin printing by Greg Kourakos, 3D Printing Pro. When they returned from the Valley, the spores turned them into … Engulf. OFFENSE. This set of figures represents a Shambling Mound, a huge magical creature made of rotting vegetation which dwells in fetid swamps, and a Shrieker, a semi-mobile fungus renowned for the piercing scream it emits when disturbed by movement or lights. The alchemist seemed to think so, at any rate; she speculated that the elf's intelligence might eventually reassert itself in the new body. - The "Skeleton Bomber" ambush in Cyseal now grants less exp, as the scaling system was causing it give far more than was expected. A particularly devout mage may align her conjurations with her deity through a strenuous ritual involving the burning of incense in a Censer of Arcane Devotion . DEFENSE. Baeloth starts in the formation and cannot be moved. Init +0; Senses darkvision 60 ft., low-light vision; Perception +11. Variant hit dice, variant builds, templates and character classes, such as the Celestial Giant Eagle, the Agile Shambling Mound and the Lamia Enchanter. The shambling mound is a classic, of course, but it's only one beastie; where are the rest? Crunching and snapping, dark green vines slither and twist in on themselves, forming first a pair of legs, then a torso with arms; something resembling a head—conical and faceless—tops the bizarre form. I am thinking that since she is playing a criminal mastermind super … PURCHASER I like some of these ideas! Its additional limbs also facilitate the use of a fallen log as a brutal makeshift weapon. Shamble Requirements The shambler is in mound form. Post/Author/DateTime Post; DM. Multiattack. Just be sure to cast the electrical variant to give all your characters Electrical Resistance 10/-. Whenever the shambling mound is subjected to lightning, fire, or radiant damage, it takes no damage and regains a number of Hit Points equal to the damage dealt. The Phoenix deals double damage to objects and buildings. N Huge plant. "In March of 1985, in the editorial of White Dwarf magazine issue 63, Ian Livingstone announced that Citadel Miniatures were to begin the manufacture of official D&D and AD&D miniatures. This set contained 2 different figures: a Shambling Mound, a swamp creature made of rotting vegetation, and a Shrieker, a fungus renowned for the piercing scream it emits when disturbed. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound’s turns or take 13 (2d8 + 4) bludgeoning damage. Slam. I agree that the shambling mound is the now-horribly-mutated elf, and not a completely separate parasitic organism. The shambling mound engulfs a Medium or smaller creature grappled by it. This variant makes combat more complex, but it opens up new strategic options for PCs and monsters alike. Its body consists of even less friendly pieces of the forest, including the spores of poisonous mushrooms and thick, wooden armor plates. The picture shows the standard of the item that you will receive, likely not the actual one that you will receive. This variant supersedes the standard rules for flanking and creates new conditions for the rogue’s use of the sneak attack ability. What serve as a shambler’s brain and sensory organs are located in its upper body. Shambling mounds typically have an 8-foot girth and stand between 6 and 9 feet tall. They weigh about 3,800 pounds. Shambling mounds are strange creatures, more akin to animate tangles of creeping parasitic vines than single rooted plants. AC 22; Fort +17, Ref +11, Will +14 HP 120; Immunities electricity; Resistances fire 5 Electric Surge Whenever the shambler would take electricity damage or is targeted with an electricity effect, it gains 12 temporary HP and is quickened until the end of its next turn. - Shadow creatures surrounding Icara's house in Luculla Forest have been made more dangerous in general. The shambling mound and the medusa would both become CR 5 monsters, and the gestalt characters gain levels at the usual rate. Absorb the Dead.Whenever a Small or larger non-undead creature dies within … They are between 10 and 12 feet tall, can be the colors of any plants or wood they are comprised of … You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the shambling mound. The Core Pack I is an essential tool for any DnD 5e Dungeon Master wanting to take their game to the next level! took out the first pair from the box, they have a sma D&d Nolzur Mum Shambling Mound Gioco Di Ruolo Wizbambino ll stain on the front, and strings that come out of the sewing by the leg (either manufactuur defect or these have been used). ), with the addition of a roper’s tendrils. variant . Clerics of each deity when using the divine magics granted to them by their god to summon forth aid from the planes may call creatures that match their deity's idiom. Fungal creatures such as the gas spore and the myconid also fall into this category. Any lead rot, it's binned. Favored Enemy (Ex): At 1st level, a ranger may select a type of creature from among those given on Table 3—14: Ranger Favored Enemies. Your players must have enjoyed these additions to Ravenloft. The quintessential plants are the shambling mound and the treant. Description Shambling mounds, also called shamblers, appear to be heaps of rotting vegetation. DEFENSE. Defense. Michael Wilkinson’s Melodemon is quite good, a kind of singing snake with a range of song-based spell-like abilities. ... For example, a shambling mound has a rear area, but it’s immune to sneak attack damage because it’s a plant. Giant Flytrap CR 10. Engulf: The shambling mound engulfs a Medium or smaller creature grappled by it. This ability profile would normally suggest a sniper, but the quasit has no ranged attack. ADD62 - SHAMBLING MOUND & SHRIEKER. The hamadryad from late 4e was also passable, but tricky since it deviated from the myth. Race: Shambling Mound . The shambling mound formed its base (AC, HP, ability scores, etc. Deity Summons. The quintessential plants are the shambling mound and the treant. The Defenders are called by the Avengers when the town of Citrusville disappears through the Nexus of Realities. Environment temperate forest or marshes Organization solitary Treasure standard. The kit combines the sorcerer's spellcasting methods and spells with additional druidic spells and abilities and features its own unique tiered HLA … Male Vine Blight (includes flat/regular cut variants) Female Vine Blight. Alignment: Unknown. Lots of … (bludgeoning effect), Special Qualities: Plant Immunities. Now, there were two level 2 characters facing a CR 5 shambling mound. XP 2,400. If it wins the grapple check, it establishes a hold and can constrict. Root > DDOwiki meta > DDOwiki metacategories > Monsters > Monsters by race > Shambling Mound race monsters Root > DDOwiki meta > DDOwiki metacategories > Monsters > Monsters by type > Plant type monsters Shambling Mound CR 6. A particularly devout mage may align her conjurations with her deity through a strenuous ritual involving the burning of incense in a Censer of Arcane Devotion . Rare: No. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. Next Area: Dragonleaf Gulch This is a slightly more difficult fight than the Tendriculos was in … If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it. Ecology. The origin of the shambling mound lies in the legendary Green Valley, which might be in a remote part of Golarion, or might even be outside Golarion altogether.Explorers from Azlant, possibly accompanied by elves from Kyonin, found the Valley and unwittingly became infested with strange spores.. 1.4 Included Variants; 1.5 FOR 3.5 OGL - ONLINE only! Shambling mold: a fungal variation on the shambling mound with three sub-varieties based on the three varieties of mold detailed in the *Dungeon Master's Guide* and *Volo's Guide to Monsters* v02. It hits you: the stench of death and decay. Reprints. Upon arrival the Defenders battle the demon Unnthinnk and travel to the home dimension of the Six Fingered Hand. The shambling mound engulfs a Medium or smaller creature grappled by it. a fictional plant-like creature in the Dungeons & Dragons fantasy roleplaying game. Saving Throws Con +9, Int +3, Wis +4 Damage Resistances necrotic Damage Immunities poison Condition Immunities charmed, exhaustion, frightened, poisoned Senses darkvision 60 ft., passive Perception 10 Languages Understands Common but can’t speak Challenge 11 (7,200 XP). Animal Companion Basics: Use the base statistics for a creature of the companion's kind, as given in the Monster Manual, but make the following changes.. Class Level: The character's druid level.The druid's class levels stack with levels of any other classes that are entitled to an animal companion (such as the ranger) such for the purpose of determining the companion's abilities … This content can now be found at its most updated version in The Elements and Beyond , a free 246-page compendium that you can download right here , filled with 23 subclasses, 8 spellcasting feats, 134 spells, 213 spell variants, 85 monsters, 30 magic items, 4 races plus 12 new subraces each with Siege Monster. What did you do if the characters did sacrifice something to the shambling mound? It reminds me of Edgar Allen Poe's "The Fall of the House of Usher". Resist electricity 20, resist fire 10 (though based on the wording of Plant Shape II you may get 20). I also included the following fungal Underdark variants of plant creatures. An "Ecology of the Shambling Mound" run by the Monster Hunters Association appeared in Dragon Magazine Annual #2, their third chronological appearance. Fungal creatures such as the gas spore and the myconid also fall into this category. The Geomantic Sorcerer Kit is strongly based on the Druidic Sorcerer Kit by Constant Gaw, and resurrected by hlidskialf and loosely based on the Geomancer prestige class from the AD&D 3rd Edition Masters of the Wild manual. All portions of the Grand Comics Database™, except where noted otherwise, are copyrighted by the GCD and are licensed under a Creative Commons Attribution-ShareAlike 4.0 International License (CC BY-SA 4.0).This includes but is not necessarily limited to our database schema and data distribution format. The shambling mound's multiattack action states (MM p. 270): The shambling mound makes two slam attacks. You might encounter a shambling mound and convince it not to eat you rather than getting into a fight with what amounts to a compost elemental. If the mound moves, the engulfed target moves with it. Designed by Bob Naismith. It's a human wizard and a dwarf cleric. Shambling Mound: D&D Nolzur's Marvelous Unpainted Miniatures (W12.5): - Rules of Play says: These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer. Pure Energy. Shambling Mound is okay in a pinch. The THAC0 is calculated with 10 and crushing damage may be dealt at an amount of 2d8+8, both including the creature's strength bonus. The shambling mound is a fictional plant-like creature, also called a shambler, a name which lends itself to the eponymious magic spell. If the mound moves, the engulfed target moves with it. ACTIONS. He is Strahd’s eternal servant, a longtime comrade-in-arms, and a ruthless warrior who has killed thousands in his lifetime. The rivertree treant variant appeared in Dragon #108 (April 1986). A four-armed cousin to the shambling mound, the rot colossus is a larger and more aggressive threat. A shambling mound batters or constricts its opponents with two huge, armlike appendages. A shambling mound's attack counts as being made with an enchanted +3 and magical weapon. This article was nominated for deletion on January 22, 2020. Your game statistics are replaced by the statistics of the shambling mound, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Siege of Dragonspear [] The attack comes from an extended melee range of 2 ft with a speed of 0. This content can now be found at its most updated version in The Elements and Beyond , a free 246-page compendium that you can download right here , filled with 23 subclasses, 8 spellcasting feats, 134 spells, 213 spell variants, 85 monsters, 30 magic items, 4 races plus 12 new subraces each with -Batley Summerfoot, a Halfling adventurer with low intelligence. Shambling Mound and Its Victim. The shambling mound is a large creature that can walk and swim at the same rate of speed, strikes foes with club-like branches, and can engulf and smother a creature much like a gelatinous cube. Nighthawk quits the Defenders. A shambling mound may have one or more of the following variant abilities: Compressible Form (Ex) : These shamblers are difficult to harm with piercing or bludgeoning attacks, gaining DR 10/slashing and taking half damage from falls. The More the Merrier! how to force push fallen order. A mass of tangled vines and dripping slime rises on two trunk-like legs, reeking of rot and freshly turned earth. ... A Trip Vivisectionist variant. Multiattack: This shambling mound can make two slam attacks.If the both attacks were hit a medium or else smaller target, actually the … The latter is a 3rd level Divine spell which either Harrim or Tristian (or any mercenary Cleric of 5th-level or higher) should have access to by now. The shambling mound is a classic, of course, but it's only one beastie; where are the rest? As long as the target remains grappled, the shambling mound continues to Engulf it—and probably shambles away, since it’s got what it came for, and it can’t both Engulf and Attack in the same turn except as part of that specific Multiattack combo. Jul 20, 2013 - Shambling Mound variant by Christopher Burdett. Citadels 1985 Advanced Dungeons and Dragons collection made under the TSR License. Several different types of lichens and fungi seem to be growing from the Shambling Mound's body. If you follow the little sellen river to the east you should locate an area called the Bald Stones to the north of the road. -Oakmai, Shambling Mound Druid Physical Description []. Dive into the dungeon shunned by all but the most daring adventurers.

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